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Return to Kingdoms4

SPELL TIPS

Last updated 1-18-2000

Spells:
Helpful spells to try to get BEFORE taking turns:
Beast - Patience
Demon - Dark Clouds of Sin
Dragon - Dragon Runes
Elf - Rumors of Prosperity
Human - Visions of War
Spirit -
Undead - Power of One, Reaper Call

Helpful spells to try to get AFTER taking turns:
Beast - Wind Wall
Dragon - Dragon Scale
Elf - Healing Wounds, Armor of Steel
Spirit -

The important battle spells:
Beast - Wind Wall
Demon - Fireball
Dragon - Dragon Psychosis
Elf - Clear Aura
Human - Strength Storm
Spirit -
Undead - Soul Steal
Strength Storm kills army. Fireball, Dragon Psychosis and Soul Steal remove population. Wind Wall puts up a barrier to these spells, and Clear Aura gets rid of Wind Walls. Always remember that.

When fireballing a foe many times, try to leave a pause inbetween clicks, so as not to flood the system and upset the admins. If caught, they may punish you. I suggest casting every ten seconds if the page does not load that fast.

Stacking spells:
When casting a spell on yourself, you may stack them, increasing the overall duration. But take care! Signing off with lots of years left on a spell may cause someone to cast Clear Aura or Disturb Magick on you, removing or decreasing all that work and runes you put into that.
When casting on someone else, spells do NOT stack, so that Pot of Gold cannot be increased beyond 10 years on a nonhuman.

If you have Rumors of Prosperity on you when you defeat someone in battle, you can enslave more people.