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Kingdoms4
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SPELL TIPS
Last updated 1-18-2000
Spells:
Helpful spells to try to get BEFORE taking
turns:
Beast - Patience
Demon - Dark Clouds of Sin
Dragon - Dragon Runes
Elf - Rumors of Prosperity
Human - Visions of War
Spirit -
Undead - Power of One, Reaper Call
Helpful spells to try to get AFTER taking
turns:
Beast - Wind Wall
Dragon - Dragon Scale
Elf - Healing Wounds, Armor of Steel
Spirit -
The important battle spells:
Beast - Wind Wall
Demon - Fireball
Dragon - Dragon Psychosis
Elf - Clear Aura
Human - Strength Storm
Spirit -
Undead - Soul Steal
Strength Storm kills army. Fireball, Dragon
Psychosis and Soul Steal remove population. Wind
Wall puts up a barrier to these spells, and Clear
Aura gets rid of Wind Walls. Always remember that.
When fireballing a foe many times, try to
leave a pause inbetween clicks, so as not to flood
the system and upset the admins. If caught, they
may punish you. I suggest casting every ten seconds
if the page does not load that fast.
Stacking spells:
When casting a spell on yourself, you may stack
them, increasing the overall duration. But take
care! Signing off with lots of years left on a
spell may cause someone to cast Clear Aura or
Disturb Magick on you, removing or decreasing all
that work and runes you put into that.
When casting on someone else, spells do NOT
stack, so that Pot of Gold cannot be increased
beyond 10 years on a nonhuman.
If you have Rumors of Prosperity on you when
you defeat someone in battle, you can enslave more
people.
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